The Elder Scrolls V: Skyrim

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  • Skyrim

    Just a quick question about difficulty:

    Which difficulty do you guys normally play on in skyrim without difficulty altering mods? I normally feel that expert is pretty good.

    Master feels doable for me early game, but I feel that it ...
    [+] Just a quick question about difficulty:

    Which difficulty do you guys normally play on in skyrim without difficulty altering mods? I normally feel that expert is pretty good.

    Master feels doable for me early game, but I feel that it does require a fair bit of cheesing and unconventional leveling at the start if you decide to roll a mage (or any charc in general, just that mages have it harder than hard).

    So, I just slipped it down to expert.

    My theory is that the difficulty should be at adept/expert at the start, then taken up a notch to master when you are blowing through everything, and then finally stop at legendary when you want to 'overlevel'. What do you people think about this?

    jy_626 said 3 hours ago 12 comments Like this Report
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    • @jy_626 well... if you're playing novice/apprentice, you do more damage with every swing, which 'technically speaking' means every swing is worth more exp.. BUT you also take less damage, which means you don't get as much experience in your armor choice (again, another reason it is good to go novice if playing a mage, since you typically don't wear armor).

      On the other hand, on Expert/Master/Legendary, you do less damage with every swing, so technically each swing is worth less exp.., BUT the big difference is that you have to do overall more damage to kill enemies, meaning that the exp gain is about the same, usually a little higher, at the cost of considerable more effort. Meanwhile, enemies do more damage, which means your armor and blocking skills with fly up WAY faster. In my original playthrough, in which I played a very simple barbarian on novice pretty much the entire time, my heavy armor skill never got far past 50, until I started paying for training. In my current playthough, the majority of which I have been playing in master, my light armor skill is already at 87, and I haven't done even half as much as the first playthrough did (haven't joined any guilds yet, and I've only done the first three segments of the main quest).

      Athan_Untapped said 29 minutes ago

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    • That's a very perfect explanation about what I find wrong about the difficulties @Athan_Untapped

      Your efforts go up drastically, while your rewards are somewhat marginal is comparison.

      It's a lot more than previous difficulties, but still brutal.

      jy_626 said 1 minute ago

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  • Skyrim

    YEAH!!! Got most of my mods back, and I can finally edit whatever I want in Creation Kit now!

  • Skyrim

    Oh, wow! You know you're oversensitive when you block someone for giving you suggestions for your mod?

    TheNerdyGuitarist said 2 days ago 5 comments Like this Report
  • Skyrim

    So, I power-leveled my enchanting and smithing using iron daggers and minor enchantments, right? Got both all the way up to 100. Made myself a kickass set of legendary armor, a legendary bow, and a legendary axe (I majorly use ... [+] So, I power-leveled my enchanting and smithing using iron daggers and minor enchantments, right? Got both all the way up to 100. Made myself a kickass set of legendary armor, a legendary bow, and a legendary axe (I majorly use the bow, but pair one-handed and magic for melee). Then, I spent ALL the dragon bones I had left on arrows, totaling to like 447 if I remember or something like that.

    Thought that was all good enough, so I took my smithing and enchanting legendary and re-allocated the perks to other skills. This strategy has made me generally invincible, since I'm outfitted with the best possible gear and have most of the best perks, but I have one issue.

    I thought that over 400 arrows would be more than enough to last me, pretty much indefinitely.

    But I'm going through arrows WAY faster that I expected...

    Athan_Untapped said 2 days ago 27 comments Like this (2) Report
  • Skyrim

    I shouldn't have ever uninstalled Mod Organizer.

    TheNerdyGuitarist said 2 days ago 1 comment Like this (1) Report
    • Regret is a sombitch........lolz

      see, the thing about regret is it's better to regret what you did than what you didn't do.....heh

      MJ12_Conspiracy said 2 days ago

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  • Skyrim

    The Elder Scrolls fan? check. Total War fan? check.

    TOTAL WAR: THE ELDER SCROLLS (MOD)

    http://youtu.be/hgbFZxWpfPE

    http://www.moddb.com/mods/the-elder-scrolls-total-war/news/released-verison

    thumbnail

    buckybit said 2 days ago 2 comments Like this Report
    • That is totally awesome - too bad I don't have that game

      dan958 said 2 days ago

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    • This and the Westeros: Total War mod are the reasons I still keep Medieval II installed >.>

      The_Holy_Pie said 2 days ago

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  • Skyrim

    Should I have Frostfall for a bosmeri hunter/archer?

    TheNerdyGuitarist said 3 days ago 5 comments Like this Report
  • Skyrim

    Damn it, I lost all my mods again! I'm starting to get sick of modding.

  • Skyrim

    I feel like Betheda has an obligation to make a way to get back at Herma Mora because of how despicable they made him.

    TheNerdyGuitarist said 4 days ago 10 comments Like this Report
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    • Actually Goldbrand is the strongest 1 handed sword in the game. That is, until you ehcnant a daedric longsword with Grand Soul. Nothing's more powerful than an enchanted daedric weapon. Also, in Skyrim, the masque had the best speech/mercantile buff in the game. Well at least better than the Blackguard's Hood.

      TheNerdyGuitarist said 3 days ago

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    • And the second option is the Rueful Axe: Just a weak battleaxe with 10 stamina absorb. The only plus is that it looks awesome. And he's supposed to be the daedric prince of power? Come on! But there's an exploit so that you can keep the mask and the axe so you can put the mask on whenever you talk to a merchant, and stash the axe in Lakeview Manor or something.

      TheNerdyGuitarist said 3 days ago

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  • Skyrim

    Damn it! Why is it that I can't upload my Nexus mods onto Creation Kit anymore?! Even if I uninstall it, reinstall it, run it, close it, add it as an executable on MO, and run it through there ... [+] Damn it! Why is it that I can't upload my Nexus mods onto Creation Kit anymore?! Even if I uninstall it, reinstall it, run it, close it, add it as an executable on MO, and run it through there, I still can't mod my mods! I'm sorry for the b!tching, but I'm lost, guys.

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