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A tower defense strategy game and a sequel to Orcs Must Die. it takes place days after the ending of the original game. With the rifts closed and the magical Order dead, the War Mage finds himself suddenly thrust into a new battle against the orc mob. He has a powerful, if questionable, new companion in the Sorceress, an ex-War Mage responsible for the destruction of the Order.

As either the War Mage or Sorceress, you must try to defend one or more Rifts from an onslaught of orc armies that emerge from one or more doors in a given level. The orc armies arrive in waves, between which you're given time to recover and place additional traps; except for Nightmare difficulty, roughly every 3 waves includes a longer respite that lets you determine when to release the next wave.

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