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The gameplay in this kind of sucks. The map has no labels unless you look into the wizard's book. Mostly everything is a fetch quest even in the story. The story itself is kind of fine. My biggest issue ... [+] The gameplay in this kind of sucks. The map has no labels unless you look into the wizard's book. Mostly everything is a fetch quest even in the story. The story itself is kind of fine. My biggest issue is combat though. The AI companions suck and never send out the right Pokemon with the right weakness. They Pretty much drain all their MP in 1 battle too and the tactics menu isn't very helpful. As for the system itself I pretty much agree with this reviewer: Level 5 has managed to come up with something that has the worst of both real-time and turn-based combat. It has none of the deep strategy of a good turn-based system, but all the chaos and button-mashing of a real-time system. The attack interruption and timed defense mechanics seemed to have promise but it all works out to be quite gimmicky and unsatisfying. You're forced to rely on Pokemon-style pets called "familiars" who do most of the fighting for you. It's complete with all the requisite switching, feeding, optimizing - I guess if you like that kind of stuff then you'll like this, personally I don't like any game that forces you into a pet owner/babysitter role. Most random encounters are resolved by throwing your best familiar into the fray and mashing attack until everything is dead, only switching out if you need to heal.