Just like the last game, I have be careful with who I let in my game. Randos just come in with modded or overpowered weapons and make it so I just watch them in (what is basically) god mode. I ... [+] Just like the last game, I have be careful with who I let in my game. Randos just come in with modded or overpowered weapons and make it so I just watch them in (what is basically) god mode. I want a teammate to play the game with me, not do it for me.
Alright, I just beat Dead Island:Riptide.
It improved upon Dead Island, but not in leaps and bounds, and still isn't the game we all had been hoping for/expected, but that doesn't necessarily make it bad. But ... [+] Alright, I just beat Dead Island:Riptide.
It improved upon Dead Island, but not in leaps and bounds, and still isn't the game we all had been hoping for/expected, but that doesn't necessarily make it bad. But, by playing over the entirety of the game I did note out changes and additions that certainly would have benefited the first game... but that is the point, they would have benefited the first game, the fact they're in the second somewhat makes them a bit redundant, even though gladly welcomed.
Gameplay remains the same with a few minor tweaks that certainly make it still just as fun as the first. New weapons and new modifications were another thing I appreciated, however because it was the second installment I wish there was more added. Finally, and I'm not sure if this was just Australia or not, but the damage you could do to zombies has been reduced; in the first you could get them down to muscle/bone by various means, and now that's just not the case, even the physical damage made by burns wasn't as present, in which zombies that'd been molotoved just came out perfectly fine albeit lower health.
Finally, the story. The story telling is certainly not on the level of The Last of Us or The Walking Dead, but it did have me wondering at times. Sure, it feels very much like the first one, and trust me, for a lot of the start of the game you will not care for it. It's later into the game where there is really any story element and it tries to have an emotional/dramatic stance, but it doesn't quite hit it. Really, none of the characters will have you caring about them, which makes the ending all that much better for me,they die, every single one of them dies,Select text to reveal spoiler
To use: [spoiler]Hide spoilers[/spoiler] as for the ending, it left it open, and it does make me want to see what will happen next, if they can improve it drastically next time. Oh, on a side note, the soundtrack is very good, and atmospheric, if they'd thrown it in during cutscenes, maybe I would have cared more.
Overall, it's improved yes, but not to the standard many would like; I mean, it still does a better job of changing than Call of Duty or Battlefield would (don't hate me, I'm just saying, two top-tier franchises, and the only change they have over a year is dogs/fish and skyscrapers really), but it's nowhere near good-looking to get away with the amount of changes it does have. Gameplay is fine as ever, and the story does okay... the biggest improvement is honestly the soundtrack, which played with my emotions/expectations/thoughts a lot.
Final verdict: 6/10 (Borrow it, rent it, or buy it cheap).