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Sorry for the delay guys, as some of you know I have been very ill of late, and yesterday was particularly bad for me. That being said, the show must go on:
12 Days Left!
Today's game is 悪魔城ドラキュラ ... [+] Sorry for the delay guys, as some of you know I have been very ill of late, and yesterday was particularly bad for me. That being said, the show must go on:
12 Days Left!
Today's game is 悪魔城ドラキュラ Circle of the Moon (Castlevania: Circle of the Moon, or just 'Castlevania' in PAL territories), an action platformer title created by Konami only for the Game Boy Advance and released in 2001. It was later ported in 2014 (2015 for the EU) to the Wii U Virtual Console as a digital download. Originally published as a launch title for the GBA, Circle of the Moon is the last Castlevania game to use the series' original logo, which had been longstanding in all prior games for the past fifteen years.
Taking place in 1830, Circle of the Moon is set in one of the fictional universes of the Castlevania series. The premise of the original series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon 's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula. Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him.
Circle of the Moon makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. The objective of Circle of the Moon is to lead player character Nathan Graves through a monster-filled castle as he searches for his kidnapped mentor. Like many of the previous Castlevania protagonists, Nathan uses a whip to attack and defeat enemies, alongside secondary weapons—an axe, cross, holy water, dagger and stopwatch—only one of which may be carried at any time by the player. Hearts, typically found within candles, determine the amount of any secondary weapon carried by him. Circle of the Moon follows a nonlinear style of gameplay: at the beginning of the game, Nathan can only traverse certain areas of the castle; by obtaining various abilities, such as becoming able to run, double jump, and wall kick, he gradually explores the castle. He will also encounter rooms with the ability to teleport him across portions of the castle and rooms which will restore his health and allow the player to save his or her progress in the game. The game also automatically updates the castle map to reflect Nathan's progress through it.
Circle of the Moon incorporates elements found in role-playing games. Nathan possesses various statistics: hit points, the amount of damage he can withstand before dying; magic points, how often he can cast a magical attack; strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency with which items are dropped by enemies. Defeated enemies drop various items and equipment, and provide experience points; after reaching a predetermined amount of experience points, Nathan will level up, and his statistics will improve. The defeat of boss enemies allows the player to acquire new abilities to progress further in the game.
Unique to Circle of the Moon is the Dual Set-up System (DSS), based on magic cards found throughout the game that belong to one of two categories: Action and Attribute. Each of the ten Action card takes its name from one of the gods and goddesses from Roman mythology, and determines the type of magic being performed, while the ten Attribute cards take their names from creatures from Greek and Roman mythology, and add an effect to the magic. To produce a magical effect, the player combines one card from each of the two categories, for a total of one hundred different combinations.