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Call of Duty: World at War is, like its predecessors, a straightforward military first-person shooter with authentic weaponry like the Thompson Sub Machine Gun or the Arisaka Rifle Type 99, and fairly linear but heavily scripted levels that put the player right in the middle of the action with several NPC-controlled team mates always on his side to aid him and add to the atmosphere. The objectives in these missions range from clearing houses from enemies to planting bombs or defend a position. And instead of using medipacks or something similar to heal himself up, the player just needs to get out of fire for a few seconds to regenerate to full health. New this time around is the co-op campaign for up to four players, allowing everyone to play through the whole single player together with friends.Contribute
Grabbed a copy of WaW today for $5 at a pawn shop. It's been years since my buddy and I played WaW so I took it over and we jumped into Zombie Mode and it was a lot more ...
Grabbed a copy of WaW today for $5 at a pawn shop. It's been years since my buddy and I played WaW so I took it over and we jumped into Zombie Mode and it was a lot more brutal then we remember. The dog round came as a shock when we realized that they don't go down quite as easy as in the newer titles plus the slower Gameplay and the nonsense splitscreen layout.
I think rthe most jarring thingwas the drop in visual quality betqeen Derise in WaW compared to the Giant which we've grown used to now.
Though with all that it was a lot of fun revisiting WaW after so many years.