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((SOME SPOILERS)) I feel like they cut out some meaty content out of this. Read up somewhere there was an enemy akin to the splicers. Forgot the name but they were the product of Booker and Liz tearing holes in ...
((SOME SPOILERS)) I feel like they cut out some meaty content out of this. Read up somewhere there was an enemy akin to the splicers. Forgot the name but they were the product of Booker and Liz tearing holes in the reality causing some individuals to come out with their faces deformed, as if they fused with their other selves from a different timeline. Instead we got these none threats who weren't sure if they were dead or alive.They just stood there and looked vintage. In the original Bioshock it showed the horrific effects of genetic manipulation. I see no real harm from traveling Infinite's multiverse besides sterilization and nose bleeds. I want to see the real risk in it all.
And why does this game have button prompt stopping choices that have no impact on anything. I was actually expecting multiple endings. I mean why not? The original Bioshock had a rudimentary morality system that decided the ending. It only seems logical to improve on that. Originally they wanted endings based on how you used/treated Elizabeth. Whether or not you showed restraint or not when using her abilities. The more she used them would cause visible distress in her because her powers were taxing. She's your daughter, how clever would that have been? Getting an ending based on how you played and ultimately how you treated liz Select text to reveal spoiler
To use: [spoiler]Hide spoilers[/spoiler] .
I think the problem with this game is that Ken Levine wasn't sure what he wanted this game to be. And when he did have some idea it was already too late. The narrative suffers from this too. But before I go on about that I want to hear your opinions:P