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The game is a single screen arena shooter where the behaviour of enemies, gameplay and visual effects are dynamically adapted based on the chosen soundtrack. Just like Audiosurf about any custom music track can be imported to alter the game experience. You control a small ship and need to survive waves of enemies. Only 1 level is provided, but the ship's firepower and the opponents dynamically change by analysing the music. During slow sections the ship's weapon is very weak and only a few enemies appear. When the rhythm and beat is built up, the weapon will gradually grow stronger. Players do not need to match the music in any way contrary to other games where the gameplay is centered around sound.

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