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Little rant here.
Everything about this game is easy, horde is easy, multiplayer is easy. People play so stupid online, the ai's are so simple on horde, it's like the kids online think they're playing a game ... [+] Little rant here.
Everything about this game is easy, horde is easy, multiplayer is easy. People play so stupid online, the ai's are so simple on horde, it's like the kids online think they're playing a game for simple minded buffoons like Call of Duty, running around with no strategy whatsoever, it's like the previous Gears where it's all too easy, I haven't lost a king of the hill game in FOREVER.
AND THAT'S ANOTHER THING
Why oh why are there two multiplayer weapon tunings. I'LL TELL YOU WHY.
"Competitive settings allow you to outplay someone, meaning they can shoot first and you can still win the fight with good movement/shooting. Core literally punishes you for being aggressive and rewards you for being passive. Some spots on the map are made impassable by just a single Lancer. That's what's called a skill ceiling. No matter how good you get, doing specifically that (sitting at position X with Lancer) does not take any more skill. It means that the guy with great aim will effectively be equal to the guy with decent aim. This isn't about preference of play, it's about the quality of game play.
And the problem in Core right now isn't even the Lancer it's the Gnasher. It can 2 shot you, or 1 shot gib, from CRAZY far distances. That just turns every encounter into a situation of who shoots who first. Lancer is only as strong as it is in core because of the Gnasher. In competitive, it's weaker because the Gnasher is weaker. In fact you can easily avoid a Gnasher up close in competitive WITH the Lancer if you know what you are doing. But in Core, you are pretty much dead if caught using a Lancer within 1 roll of a Gnasher. Competitive is NOT dominated by Gnasher, there is plenty of Lancer/Snub, it's just that in competitive the weapons are more fitted to their roles. Gnasher's role is to be a slaying weapon, while Lancer is meant to be suppression. SUPPRESSION as in deter a threat NOT eliminate it. By contrast, because the Gnasher is so strong it can SUPPRESS you in Core, but being weaker it cannot do this in competitive. In fact a simple way to avoid getting bodied is to just run away. You literally cannot do enough damage with Gnasher to stop someone running away. You NEED a Lancer or Snub to actually down them.
Also, that's the thing you DO NOT KNOW HOW TO PLAY Gears. If you did, then you wouldn't be arguing for OP weapons because you'd realize that you need to use the right weapon for the job. Not a one size fits all rifle or shotgun. Core just creates a whole population of bad players that depend on the power of the weapon to win a fight and not skills like aim or positioning or tactics. Now it's to a point after several games where people try the ACTUAL game and don't know what to do. They don't know where to position themselves for the best angles. They don't know when to use which weapon. They don't know how to push unless they get a smoke stun first. By allowing Core to stay and not making competitive universal, TC is depriving people like you the chance to get better at the game."
This is quoted from the Gears of War forums and it makes SO MUCH SENSE. Out with core, in with competitive. The skill ceiling makes gears what it is, I don't have tooooo much an issue with it, I'm not dumb enough to run into open plains and I'm evasive enough to still get these quads up close, BUT, I can see why it's a problem, it splits the community giving them two perspectives on the game and it'll only get worse.
Will be starting this beauty of a game on nightmare difficulty. Im in for a long game.Never played through nightmare difficulty so this should be an experience. https://www.youtube.com/watch?v=zKlP49u84SY&feature=youtu.be
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