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I got this for the switch. I just wanted to leave my 2 cents now that I have finished the game.
I think this is an excellent game. I do believe there are ways they could have made it feel more like a Zelda game than just an open world RPG game, but it still feels good to get Link out like this.
The various weapons and weapon types you can use. I have always preferred to work from a distance, so to have both the bow and arrows but also spears made the game an absolute joy for me. Also, all the various varieties of each weapon type was great to see.
The crafting system. Food stuffs was fun trying to figure out.
The Divine Beast dungeons. All were challenging, if short. Of course, I had the hardest time with Vah Ruta because, for the first 30 minutes, I didn't know you could change the angle of the snout. Once I figured it out, it was fun to complete.
Infinite "magic". Though it has a recharge, it was nice to be able to pull off bombs, magnesis, and time stop without having to worry about how long you took. I do kind of wish that certain variants of arrows were "magic", too, so I could have infinite, maybe making them only go so far before disappearing.
The open world. Very well designed and well populated. It didn't feel like a barren wasteland 95% of the time as you travelled around unlike how other games can feel. Areas were unique and diverse.
The power ups. I liked the Divine Beast completion rewards, a powerful offensive strike, a powerful defensive block, and a back up fairy. I wasn’t really a fan of the updraft anytime you want, though, if someone didn’t max out their stamina unlike me, I could understand its benefits for climbing. I could wish for a faster recharge, or maybe collecting items that make the powers recharge faster.
Weapon breaking. Never been a fan of that particular gameplay mechanic. I could understand if it was more realistic, such as an axe easily cleaving though hundreds of Chu Chus, but shatters on a hard strike against a talos, but to make weapons more fair and having to change it up, Nintendo made weapon shattering a more common occurrence.
Lack of substantial dungeons. I could understand that the 120+ shrines could make up for the lack of dungeons, but I feel as if its not quite a Zelda game without them. Nintendo could have incorporated them into the Divine Beasts quest, maybe with each dungeon casting a shield on their respective Divine Beast that you would have to conquer in order to enter the Beasts. They could have even made the dungeon bosses to be upgraded versions of various mini-bosses that you would fight out in the wild, such as Taloses, Hinoxes, Moldugas, and Lynels. Of course, this would kind of be lackluster because the dungeon bosses typically need to be defeated by the dungeon item, which you wouldn’t have in this game with only weapons and runes to use offensively.
“Calamity Ganon”…Really? Every time I head that, my head tried to wrap itself around the image of Ganon or Ganondorf in a western get up, in the middle of a shootout. Also, I was kind of disappointed that there was no human version to fight, unlike in every other 3D Zelda game (Ganondorf (OoT, TWW, & TP), Demise (SS), and Majora (MM))
In my opinion, this game is rock solid, but just falls shy of feeling like a Zelda game.
Well, if nothing but my character's looks transfer to Destiny 2, I might as well see what the new character customization looks like, if it remains bare boned as before or if it is fleshed out more...
Sooo, I kind of want to see a universe where the Mass Effect and Halo Universes cross over, like ME1 takes place roughly 100 - 200 years after the end of Halo 3 (and 4 and 5 didn't happen...at least until they put together a solid storyline like in 1 - 3). Think of the interplay between the Turians and the Sangheili (the warrior races), or the Volus and the Unggoy, or the Quarians meeting with Huragok (the Engineers). Or just the straight up bad-ass-ness that would be a fire team consisting of a Sangheili, Krogan, Jiralhanae, and Turian. Or the oddness of the Rachnii and the Yanme'e. And then, imagine, us "puny little humans" still working our way up the food chain and how different the universe would be with.
Sorry. Had the idea and had to get it all out before my head exploded. =P
Played Magic Duels for the first time, for a total of 21 minutes.
Unlocked achievement Steamrolled in Magic Duels In a Versus Battle, reduced your opponent’s life total to 10 or less before your fifth turn
Unlocked achievement Frenzied in Magic Duels Starting on your third turn, attack every turn until you win
Played ShellShock Live for the first time, for a total of 1 hour and 21 minutes.
Unlocked achievement Stealth Adept in Audiosurf Using Ninja Mono, earn Stealth. 3 min minimum.
Unlocked achievement Sunburn in Audiosurf Turn 21 blocks red with a single paint.
Unlocked achievement Equal and opposite in FEZ Find an Anti-Cube.
Unlocked achievement PPM 10,000 in Audiosurf 10000 points per minute. 3 minute minimum.
Unlocked achievement Achievement unlocked in FEZ RTRTLTRTRTLTLTLT
Unlocked achievement Royal Ride in Audiosurf Earn Gold without overfilling. 2 min minimum.
Unlocked achievement Ninjutsu in Audiosurf Stealth and collect every color block. 3 min minimum.
Unlocked achievement Spotlight Finish in Audiosurf Finish Clean, Gold before finish, hit last block, elite only.
Unlocked achievement Get a cube in FEZ Find your very first cube shard.
Unlocked achievement PPM 30,000 in Audiosurf 30000 points per minute. 3 minute minimum.
Unlocked achievement Laser Show in Audiosurf Collect matches in 4 colors simultaneously.