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After a bit of a hiatus, finally completed it.
TL;DR: How this game got anything above a 60% on Metacritic is one of the Earth's greatest mysteries.
CON: The PS3 version's lackluster performance.
The final boss being a giant robot was like a toddler pretending to be an astronaut. The game just could not handle something like that, and performed at its worst during the fight. In an unexpected twist, you finish it off with a QTE.
CON: The story.
I skipped almost every cutscene because the story was clearly half-assed, so if the writers didn't care neither would I. You can't go into a game like this looking for something great in that department, but even the original had an amusing B-movie plot.
PRO: The basic saving survivors gameplay.
Something about it is always intense. I'm conflicted about the improved AI because what made the original difficult was the AI's stupidity, but they'll basically shove their way through any crowd in this one. The game also notifies you if the survivor is too far away from you when traversing to the next area, which is nice.
CON: Abysmal design choices.
One example is near the end. You're up against soldiers and zombies who have grown in speed and will now spit goo at you. Being spit at or shot at will throw you into a stunned animation (you'll either vomit or cough) which allows you to get hit further. I found it immensely frustrating but used the checkpoints to my advantage by entering and exiting surrounding casinos.
The checkpoints made the game a lot easier but I was thankful for them at times, especially for boss fights.
PRO: Sandbox mode.
This is the reason I bought the game way back when, before I played any of the Dead Rising games to completion. The timer used to intimidate me, so sandbox was naturally the way to go. Even though I prefer the timer now, having a mode that lets you roam around and effect your Story Mode is kind of neat.
Now Dead Rising 4 threw the timer out all together, and I'm a little upset they've succumbed to changing their game to build their audience.
CON: The timer.
I never felt rushed. The only things that felt like obstacles were the aforementioned frame rate issues and poor design.
More than half of the improvements were probably implemented in Dead Rising 2, essentially the same game with Chuck Greene as the protagonist, but I haven't played it. I don't think I will, lol.
Working my way through this series again. Beat this one for the first time, though. I've played Halo 3 and everything after it, but not the original two.
Heroic was a fair challenge, I enjoyed it quite a bit. My only small gripe would probably be repeating environments, but not to the point of major frustration.
On to Halo 2!
IT IS DONE. (PS4 Remaster)
The 7 Day Survivor trophy, one that requires you to survive for 14 hours straight, with finite health items, survivors that attack you, automatic health loss over time, and of course, a lot of zombos. And to think this only went for 20G back on the 360.
I began yesterday at around 2PM. After collecting food, I spent time waiting around by listening to PsychicPebbles' podcast, watching an episode from RedLetterMedia's "Best of the Worst," and then started up the 2007 film Juno.
At 8PM, I set my PS4 in rest mode and left my house for dinner.
I returned at approximately 22:00, 10PM. The health items I'd stocked up beforehand in a secure movie theater would hold me over while I watched Before Sunrise (1995). As the credits rolled, I drank my last gallon of OJ and got the hell out of Dodge.
And so the cycle continued until the early light of morn: gather food, hole up someplace safe, watch a movie. Three more movies, to make a total of five: Repo Man (1984), Rushmore (1998), and Barton Fink (1991).
By the time the trophy popped, I'd picked the map clean of food, and used up every last one.
Friends, the moral here is simple: humankind does not know an insurmountable feat, for it does not exist.
Played Spelunky for 23 minutes, bringing the total time played to a total of 6 hours and 35 minutes.
Played Spelunky for 2 hours and 15 minutes, bringing the total time played to a total of 6 hours and 12 minutes.
Played Rogue Legacy for 6 minutes, bringing the total time played to a total of 28 hours and 10 minutes.
Played Castle In The Darkness for 56 minutes, bringing the total time played to a total of 3 hours and 1 minute.
Unlocked achievement Mines Shafted in Spelunky Reach the Jungle.
Played Dustforce for 9 minutes, bringing the total time played to a total of 36 minutes.
Played Risk of Rain for 4 minutes, bringing the total time played to a total of 6 hours and 26 minutes.
Played Crypt of the NecroDancer for 5 minutes, bringing the total time played to a total of 3 hours and 46 minutes.
Played Half-Life for the first time, for a total of 1 hour and 38 minutes.
Played Relic Hunters Zero for 3 minutes, bringing the total time played to a total of 2 hours and 41 minutes.
Played Tactical Intervention for 21 minutes, bringing the total time played to a total of 5 hours and 9 minutes.
Played Hotline Miami 2: Wrong Number for 3 minutes, bringing the total time played to a total of 32 hours and 56 minutes.
Played Tactical Intervention for 11 minutes, bringing the total time played to a total of 4 hours and 48 minutes.
Played Hotline Miami 2: Wrong Number for 1 hour and 17 minutes, bringing the total time played to a total of 32 hours and 53 minutes.
Unlocked achievement Tiny Grasshopper in Shadow Warrior Kill 100 enemies